﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RoboTrocity {
	class OrbitingBullet: Bullet
	{
		/*private double angle;

		public override void Update(float timeElapsed) {
			base.Update(timeElapsed);
			
			angle += velocity.X * timeElapsed;
			position.Y = Math.Sin(angle) * velocity.Y;
			position.X = Math.Cos(angle) * velocity.X;

			if (this.HasGravity) { 
				applyForce(0, Game.GRAVITY * timeElapsed);
				velocity.X = (velocity.X >= 1 ? velocity.X - 1 : (velocity.X <= -1 ? velocity.X + 1 : 0));
			}
            this.DispSprite.UpdateFrame(timeElapsed);
        }*/
	}
}
